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Moderator(s): SiteAdmin, WizLoco, ANTONOVKGB, GetaLife[KGB], impcfast, yellowmanKGB, Thorn, Boogiemnstr
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| Antilogic81KGB |
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Registered Member #17
Joined: Sun Nov 22 2009, 11:27PMPosts: 355 |
Update: QA found something that needs tweaking with the patch. This may result in a delay but it's not definitive yet. If there is a delay the patch will be later this week. I'm thinking the patch will be released Tuesday if there isn't a delay. Otherwise I'm not sure, they seem dead set on a release for this week though. [-link-] The next release of the game client is currently in QA. We will perform another synchronized client/server update. It is expected to take place early next week. The client update will be roughly 500MB in size. Changel og: Server - Some potential sources for lag/ rubberbanding have been eliminated Serv er - The old reserved slots has been replaced by a kick-on-demand system like in BF2 Server - Log file for server admins: all remote admin interface commands/events are logged Server - Log file for server admins: major server events + all chat messages are logged Server - Idle kick is controllable Se rver - Profanity filter can be disabled Server - Teamkill-kick system is controllable Se rver - Ticket counts and bleed rate are controllable per- level Server - Infantry only mode available per- level Server - Initial spawn delay and respawn delay are adjustable Serv er - Server description can be up to 400 characters, and use "|" for line breaks Server - Banlist can contain up to 10.000 entries Server - reduced latency in packet handling Admin Interface - fixed the player.onKill spam that occasionally happened Admin Interface - ensured that player.onJoin events always report the player name Admin Interface - events triggered when people spawn Admin Interface - much more info on kills Admin Interface - detailed stats are reported at end-of- round Gameplay - Various minor level bugfixes Gamepl ay - Helicopter handling has been tweaked Gamepla y - Weapon tweaks have been implemented based on PC public feedback Gamepl ay - Fixed technical hang when a crate was armed outside of the combat area Gameplay - "Victory is near" message was shown for the wrong team on ValparaÃso, this has been fixed Gameplay - Countermeasures can be fired when driving a helicopter Game play - The brightness of the pilot view in the Russian helicopter has been reduced Gamepla y - Advanced Spotting scope works better Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings Server Browser – Added support for retrieving update progress Server Browser - Now refreshes information Ser ver Browser - Join queue system when attempting to join a full server Server Browser - all settings are automatically saved between sessions Server Browser - Pings are sent via an alternate mechanism, which should work for non- Administrator users as well Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes Client - Fixed some crashes Client - Toggle/hold crouch is user controllable Cl ient - Toggle/hold zoom is user controllable Cl ient - Vsync bugfixed for DX10/ DX11 Client - Rewritten how settings are written to disk; this should reduce/ eliminate the spawn lag Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"- screen Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log Client - Improved Play Now functionality C lient - Removed K/D ratio and Skill Level filters in the leaderboards Cl ient - Any points you get while being dead will be added to your score Client - Reduced negative mouse acceleration Cl ient - More informative disconnection/ kick reasons Manual , for server administrators: [-link-] This is really great...the only thing I'm sad to not see is the M1 Garand stats not being mentioned or the friends list limit of just 20 friends. Edited Mon May 10 2010, 09:08PM |
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| impcfast |
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Registered Member #8
Joined: Fri Nov 20 2009, 12:13AMPosts: 598 |
I'm sad to see the KDR being removed from the leaderboards. I enjoy knowing who runs around willy nilly and who sits back and waits for an opportunity. Lol. | ||
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| mackrevis |
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Registered Member #4
Joined: Fri Oct 30 2009, 08:54AMPosts: 146 |
They totally dulled my knife, put rocks in my boots, and loaded my M60 with BB's. I have not played at all since the last patch. I will try again after the next patch. I could deal with the M60 getting nerfed, but when I stood behind a guy (no matter crouched or standing) and swung my knife at him 4-5 times only for him to turn around and blast my face in, I quit. (&*%^(&%^ EA! But, I will give BC2 another shot when the patch comes out. | ||
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| Antilogic81KGB |
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Registered Member #17
Joined: Sun Nov 22 2009, 11:27PMPosts: 355 |
Originally Posted by Demize99 View Post The Balance tweaks are as follows: Slightly increased the damage of the UZI at long range. The AKs74u now has more felt recoil when aiming. The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. Increase d the damage of the MG3 to bring it in line with the rest of the LMGs. Fixed a bug where the Saiga12 with slugs would do too much damage at long range. Fixed a bug where the SVU would do too little damage at long range. Fixed a bug where M95 rounds would not kill armored targets with headshots. Thi s is terrific...I think Demize99 may have nailed the balance issues. Edited Fri May 07 2010, 09:29PM |
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| xConvictx |
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Registered Member #124
Joined: Sun May 09 2010, 01:29AMPosts: 139 |
Thank god on this.. Too many times I have knifed point blank and then my would be victim shoots me in the head. Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) Edited Sun May 09 2010, 05:13AM |
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| Antilogic81KGB |
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Registered Member #17
Joined: Sun Nov 22 2009, 11:27PMPosts: 355 |
Yeah no kidding. It was horrifically broken. We found that ducking while attempting a knife kill will give you a better chance of getting those lovely dogtags. Oh and don't be surprised if suddenly a lot of KGB members start gunning for yours. It's an unhealthy obsession we have =P as it gets us killed a lot. Edited Sun May 09 2010, 06:52AM |
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| xConvictx |
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Registered Member #124
Joined: Sun May 09 2010, 01:29AMPosts: 139 |
Bring it :)... I am a knifing whore myself. I think I have 1040 now, 850 unique. | ||
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| Get ShoRTy |
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Registered Member #14
Joined: Sun Nov 22 2009, 02:41AMPosts: 89 |
MMM fresh blood for the taking.... | ||
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| xConvictx |
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Registered Member #124
Joined: Sun May 09 2010, 01:29AMPosts: 139 |
We had a knifing spree last night.. A lot of blood on our knives... Had some fun! | ||
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| SUMMONS |
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Registered Member #97
Joined: Fri Feb 05 2010, 11:03PMPosts: 17 |
Careful Shorty, Convict is a killer...he may be hunting your tags instead of the other way round. :-) | ||
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