Forums
 
« Previous topic | Next topic »
Next Patch R8/R12 Release Next Week Update
Author Post
Antilogic81KGB
Thu May 06 2010, 10:48PM Print
Antilogic81KGB
Level 6 Registered Member #17 Joined: Sun Nov 22 2009, 11:27PM
Posts: 355
Update: QA found something that needs tweaking with the patch. This may result in a delay but it's not definitive yet. If there is a delay the patch will be later this week.

I'm thinking the patch will be released Tuesday if there isn't a delay. Otherwise I'm not sure, they seem dead set on a release for this week though.


[-link-]

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changel og:

Server - Some potential sources for lag/ rubberbanding have been eliminated
Serv er - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Se rver - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Se rver - Ticket counts and bleed rate are controllable per- level
Server - Infantry only mode available per- level
Server - Initial spawn delay and respawn delay are adjustable
Serv er - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of- round

Gameplay - Various minor level bugfixes
Gamepl ay - Helicopter handling has been tweaked
Gamepla y - Weapon tweaks have been implemented based on PC public feedback
Gamepl ay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Game play - The brightness of the pilot view in the Russian helicopter has been reduced
Gamepla y - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Ser ver Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non- Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Cl ient - Toggle/hold zoom is user controllable
Cl ient - Vsync bugfixed for DX10/ DX11
Client - Rewritten how settings are written to disk; this should reduce/ eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"- screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
C lient - Removed K/D ratio and Skill Level filters in the leaderboards
Cl ient - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Cl ient - More informative disconnection/ kick reasons

Manual , for server administrators: [-link-]




This is really great...the only thing I'm sad to not see is the M1 Garand stats not being mentioned or the friends list limit of just 20 friends. Edited Mon May 10 2010, 09:08PM
Back to top
impcfast
Thu May 06 2010, 11:55PM
impcfast
Level 10 Registered Member #8 Joined: Fri Nov 20 2009, 12:13AM
Posts: 598
I'm sad to see the KDR being removed from the leaderboards. I enjoy knowing who runs around willy nilly and who sits back and waits for an opportunity. Lol.
Back to top
mackrevis
Fri May 07 2010, 01:15PM
mackrevis
Level 3 Registered Member #4 Joined: Fri Oct 30 2009, 08:54AM
Posts: 146
They totally dulled my knife, put rocks in my boots, and loaded my M60 with BB's. I have not played at all since the last patch. I will try again after the next patch. I could deal with the M60 getting nerfed, but when I stood behind a guy (no matter crouched or standing) and swung my knife at him 4-5 times only for him to turn around and blast my face in, I quit. (&*%^(&%^ EA! But, I will give BC2 another shot when the patch comes out.
Back to top
Antilogic81KGB
Fri May 07 2010, 09:26PM
Antilogic81KGB
Level 6 Registered Member #17 Joined: Sun Nov 22 2009, 11:27PM
Posts: 355
Originally Posted by Demize99 View Post
The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increase d the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Thi s is terrific...I think Demize99 may have nailed the balance issues. Edited Fri May 07 2010, 09:29PM
Back to top
xConvictx
Sun May 09 2010, 05:13AM
xConvictx
Level 3 Registered Member #124 Joined: Sun May 09 2010, 01:29AM
Posts: 139
Thank god on this.. Too many times I have knifed point blank and then my would be victim shoots me in the head.

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Edited Sun May 09 2010, 05:13AM
Back to top
Antilogic81KGB
Sun May 09 2010, 06:51AM
Antilogic81KGB
Level 6 Registered Member #17 Joined: Sun Nov 22 2009, 11:27PM
Posts: 355
Yeah no kidding. It was horrifically broken. We found that ducking while attempting a knife kill will give you a better chance of getting those lovely dogtags.

Oh and don't be surprised if suddenly a lot of KGB members start gunning for yours. It's an unhealthy obsession we have =P as it gets us killed a lot. Edited Sun May 09 2010, 06:52AM
Back to top
xConvictx
Sun May 09 2010, 12:54PM
xConvictx
Level 3 Registered Member #124 Joined: Sun May 09 2010, 01:29AM
Posts: 139
Bring it :)... I am a knifing whore myself. I think I have 1040 now, 850 unique.
Back to top
Get ShoRTy
Thu May 13 2010, 12:19PM
Get ShoRTy
Level 3 Registered Member #14 Joined: Sun Nov 22 2009, 02:41AM
Posts: 89
MMM fresh blood for the taking....
Back to top
xConvictx
Thu May 13 2010, 12:42PM
xConvictx
Level 3 Registered Member #124 Joined: Sun May 09 2010, 01:29AM
Posts: 139
We had a knifing spree last night.. A lot of blood on our knives... Had some fun!
Back to top
SUMMONS
Thu May 13 2010, 06:55PM
SUMMONS
Level 1 Registered Member #97 Joined: Fri Feb 05 2010, 11:03PM
Posts: 17
Careful Shorty, Convict is a killer...he may be hunting your tags instead of the other way round. :-)
Back to top

Go to:

Powered by e107 Forum System
Welcome
Username or Email:

Password:




[ ]
Poll

Will you be playing Battlefield 6

Yes

No

This poll is restricted to members only

Votes: 2 Comments: 0
Online
  • Guests: 2
  • Members: 0
  • Newest Member: Hexaholic
  • Most ever online: 1001
    Guests: 1001, Members: 0 on Jul 25 : 15:23