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Moderator(s): SiteAdmin, WizLoco, ANTONOVKGB, GetaLife[KGB], impcfast, yellowmanKGB, Thorn, Boogiemnstr
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| WizLoco |
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Registered Member #2
Joined: Tue Oct 27 2009, 05:19PMPosts: 232 |
here are some rules for TWL BF3 ladder: [-link-] -Round Start Procedure: Each round for all of the ladders will be started in the same way. Teams will utilize a 'Live on Restart' method to start each round. Once each teams loads into the server and indicates they are ready via global chat, each team will agree to go live on restart. The hosting team will then restart the map and the match goes lives immediately. - Weapon bans or disallowed tactics: The Tactical Flashlight (On Primary Gun), Shotgun FRAG rounds, and IRNV Scope are disallowed and will result in a forfeit loss of the round in which it was used. Deploying mortars in the uncappable ares is disallowed and will result in a forfeit loss of the round in which it occured. Delibe rately firing RPG's, 40mm's, Mortars, AT-4;s at the M-COMM with the intent of destroying it is illegal. Maxim um points will be awarded to the opposing team for that particular round, depending on the ladder. In order to prove a weapon was used, indisputable evidence must be provided and will be subject to the admin's discretion. Att acking M-COMM from out of bounds (aka as Attackers Base/Uncap) is illegal. You MUST leave your uncap to attack the M-COMM. You as a team are responsible for capturing video of this. If you cannot provide us evidence, we will not even consider your dispute. Evidence must be video. Screenshots are not acceptable.In the event of this tactic being used, PLAY OUT THE MATCH and dispute afterwards. Do not stop playing. This rule will be enforced at the discretion of the admins. - Server Choice The server must comply with the Server Requirements section of the rules. When the Attacking team chooses the date and confirms the match they must immediately post their server information in match comms. The Defending team then must choose and post which server they want to use 24 hours prior to the match. Failure to do so will result in them losing server choice and the match will be played on the Attacking teams Server. -Side Choice The Defending team has the right to pick their starting side for the match. It must be confirmed in the drop down box 24 hours prior to the start of the match. If the Defending team does not select a starting side, it reverts to the Default (Defender = Defend, Challenger = Assault). For the 4v4OBJ CQB Ladder each team will get side choice for their selected map. |
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Registered Member #16
Joined: Sun Nov 22 2009, 07:24PMPosts: 235 |
whats the M-COMM? | ||
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| WizLoco |
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Registered Member #2
Joined: Tue Oct 27 2009, 05:19PMPosts: 232 |
thats for the rush ladder...we are not signed up for that ladder | ||
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